The assault on the Kotor Stronghold is at hand; all members of Delta have been called for this major task. This stronghold is the primary Earth-based headquarters for the O.C.C.. Although no official orders have been given yet, Delta is still organized to proceed to the stronghold to destroy it. The intel garnered from Rick's espionage, combined with the destruction of one of the hatches due to shelling from the Armed Fighting Walker has provided an opening to get in and destroy the stronghold itself.
After clearing an ambush, they proceed to the site. At the Stronghold, they discover that the AFW did indeed destroy one of the hatches. That, combined with hacking from the allied ground unit "Land Walker" and an error within the security system itself, enables Delta to go inside each of the hangars and destroy the primary facilities inside, as well as destroying experimental weapons within the final hangar. After completely destroying the stronghold and eliminating Sergei Kinski, the mission is completed.
A fairly complex mission. There are a huge number of enemies within the stronghold itself; you have to fly in each of the hatches to destroy the targets within, in order. Keep in mind that allied ground units will be near each "open" hangar you need to proceed to. Also bear in mind that movement within each hangar is tight, compounded by enemy Ka-52s rapidly firing missiles from within some of these hangars. After clearing out the targets in each of the hangars, with the exception of the last one, you must destroy another hatch to break free. This hatch is fairly easy to destroy. The only thing to watch out for inside of the hangars is the missile firing enemies, and the tight spaces. Make sure you don't crash!
Outside of that, there are enemy fighters, but they're relatively few in number, with the only big threat being Albert Ungar. However, once you penetrate the last hangar, he'll flee, so he's optional. Outside of that, the only target fighter is Sergei, and he's fairly simple in his Jian-Ji 8 "Finback A". Your allies will do a good job of melting him down and allowing you to finish him off with ease.
|Su-27SMK "Flanker B"||2||B||32,000|
|Ka-52 "Hokum B"||6||C||10,000|
The reward for this mission is 90,000 credit plus a variable amount depending on the number of enemies taken out and how they were taken out. Completing this mission allows the player to go on to Phase 8 with the mission Wind Valley.
Main article: Tiger's Cave/Transcript
- This mission uses a remixed version of the soundtrack from Military Supply Base in the original Airforce Delta.
|Airforce Delta Strike Missions |
Missions in Bold indicate missions that must be completed before the phase ends (10 turns) or else a game over will happen.
Phases 1, and 10 to 14 don't have turns and won't end until a specific mission is completed.
Missions in Italics are secret missions; view their respective pages for details on how to unlock them.
Underlined missions are missions that end the game and allow the player to enter new-game plus.
|Phase 1||BLUE WING KNIGHTS · operation code H4 · The "GALE"|
|Phase 2||Force Scout (Team Bravo) · *Rail Road (Old Foxes) · Fleet Attack (The Newbie)|
|Phase 3||Over the Cloud · Roller Games|
|Phase 4||Twister (Encount) · Lone Wolf · Far Behind|
|Phase 5||Doll Master · Iceberg · Priority*|
|Phase 6||Night Blitz (Encount) · Big Bird · Armed Fighting Walker · Hyper Speed Rick · Metro|
|Phase 7||Tiger's Cave (Encount)|
|Phase 8||Wind Valley (New Generation)|
|Phase 9||Turning Point (R-Mite) · operation code T8|
|Phase 10||Up Stream · Meteor Structure|
|Phase 11||Departure · Decision|
|Phase 12||Skirmish · The Defender · The Decisive Battle · Rush Into the Red Star · The Last Duel|
|Phase 13||Battle of Under Ground · Mother Ship · Inside · The Asteroid|
|Phase 14||The Confront|