After leaving Earth, the E.D.A.F. fleet begins to move towards the O.C.C. stronghold; however, en route, the E.D.A.F.'s long range radar detects several unknown space craft. Delta is deployed to investigate the situation, and should they prove to be hostile, eliminate them.
Upon arriving, it is quickly determined that it's an O.C.C. advance strike fleet, composed of many bizarre, futuristic space craft. Delta defends the main fleet from the bulk of the attacking A-27Ps and Type-R3: Comps while the fleet attacks and repels their battleships. They succeed and prepare for what seems to be the final battle...
Your introduction to space missions. You may notice the HUD has changed a lot; it now features a 3D-like sphere of lines around the craft; this is to help gauge where exactly you're facing, as landmarks within space are nonexistent. Quickly grow accustomed to this.
Your goal is to protect the E.D.A.F. fleet from the O.C.C. attack craft; attacking the actual fleet itself is optional, but can be done whenever you've cleared out a wave of enemies. The first wave introduces infinitely respawning groups of A-27Ps. You must eliminate the target A-27Ps before they damage the E.D.A.F. fleet. Finally, the ML-AAM has a place to shine. The A-27Ps do not move at all to react to missiles, flying in simplistic, fixed patterns. As a result, ML-AAMs are decently effective at trimming the horde. Be careful not to fly in front of the groups of A-27Ps; they can and will attack you.
The second wave will consists of Type-R3: Comps. Comps aren't too dangerous to the player; they can only attack with a non-homing rocket attack whilst flying around. They primarily deal damage to the fleet; eliminate them quickly.
If you haven't saved her from the O.C.C., Ellen will also be flying around in a Type-R2: Vamp. She isn't any more dangerous than the Comps to the player, but she can be dangerous to the fleet. Eliminate her quickly.
- Once Ellen is unlocked as a playable character, the version where she is encountered as an enemy in this level will no longer be playable in Free Mission mode.
- Also, if Ellen is unlocked, her Type-R2: Vamp which appears in this mission's opening cutscene if she is not will be replaced with a Type-R3: Comp.
- This is the last mission in the game where characters from all Delta Squadron Elements are available in the pilot selection screen.
- The briefing for this mission is the only time in the game where Bob Takayanagi has a speaking role.
|Airforce Delta Strike Missions |
Missions in Bold indicate missions that must be completed before the phase ends (10 turns) or else a game over will happen.
Phases 1, and 10 to 14 don't have turns and won't end until a specific mission is completed.
Missions in Italics are secret missions; view their respective pages for details on how to unlock them.
Underlined missions are missions that end the game and allow the player to enter new-game plus.
|Phase 1||BLUE WING KNIGHTS · operation code H4 · The "GALE"|
|Phase 2||Force Scout (Team Bravo) · *Rail Road (Old Foxes) · Fleet Attack (The Newbie)|
|Phase 3||Over the Cloud · Roller Games|
|Phase 4||Twister (Encount) · Lone Wolf · Far Behind|
|Phase 5||Doll Master · Iceberg · Priority*|
|Phase 6||Night Blitz (Encount) · Big Bird · Armed Fighting Walker · Hyper Speed Rick · Metro|
|Phase 7||Tiger's Cave (Encount)|
|Phase 8||Wind Valley (New Generation)|
|Phase 9||Turning Point (R-Mite) · operation code T8|
|Phase 10||Up Stream · Meteor Structure|
|Phase 11||Departure · Decision|
|Phase 12||Skirmish · The Defender · The Decisive Battle · Rush Into the Red Star · The Last Duel|
|Phase 13||Battle of Under Ground · Mother Ship · Inside · The Asteroid|
|Phase 14||The Confront|