A large number of non-combat ships were left at the front when it expanded and these ships are in dire straits since the O.C.C. controls the airspace there. They're requesting rescue but since airborne relief gives precedence to high-priority ships, they've more or less been left on their own, which is why Delta Squadron got the call. Lilia wishes to give them direct cover, but everyone's plane is in maintenance except for Ruth's. Lilia does not want to send anyone as she is unwilling to attempt a relief mission in hostile airspace without proper air power and they can't afford to lose any of their pilots. Ruth overhears her conversation with Robert and Amelia and feels compelled to save the ships. She is also outraged by the fact that they won't send anyone as people will die if they don't. Ruth then lies to Robert that she lost something and thought she'd check for it there when she wants to find the location of the ships. She finds their location and leaves in her plane. She independently tries to save a stranded medical ship being attacked by Su-24M "Fencer D"s, Yak-38 "Forger A"s, Su-39 "Frogfoot"s, Giuseppe Ferretti, Leon Kleiser, and Ellen McNichol, but the ship is inevitably destroyed, much to Ruth's horror. She then vows revenge.
This mission is a dogfight with you by yourself. The only NPC ally in this mission is the medical ship which most of the enemy planes will focus their fire on instead of you. The enemy planes here have low anti-air attack stats so their missiles won't take away much of your health if they hit you, thankfully. The only enemies to watch out for are Leon and Ellen as they fly quickly and have more powerful missiles than the other enemies. Giuseppe isn't threatening at all since he's piloting the same weak rocket plane he used in operation code H4. This is a fairly simple mission overall. You should really just take out as many enemies as possible before the medical ship is unfortunately and inevitably destroyed which happens in approximately 3 minutes and 39 seconds. At that point, the mission ends.
|Su-24M "Fencer D"||3||D||15,000|
|Yak-38 "Forger A"||3||C||16,000|
Unlike most missions, no credits are mandatorily earned from this one. However, the player can still earn credits from shooting down enemy planes and using different weapon types. The F-14D Tomcat is also unlocked for 270,000 credits. Completing this mission also contributes to unlocking the hidden mission The Last Duel.
Main article: Priority/Transcript
| Airforce Delta Strike Missions |
Missions in Bold indicate missions that must be completed before the phase ends (10 turns) or else a game over will happen.
Phases 1, and 10 to 14 don't have turns and won't end until a specific mission is completed.
Missions in Italics are secret missions; view their respective pages for details on how to unlock them.
Underlined missions are missions that end the game and allow the player to enter new-game plus.
|Phase 1||BLUE WING KNIGHTS · operation code H4 · The "GALE"|
|Phase 2||Force Scout (Team Bravo) · *Rail Road (Old Foxes) · Fleet Attack (The Newbie)|
|Phase 3||Over the Cloud · Roller Games|
|Phase 4||Twister (Encount) · Lone Wolf · Far Behind|
|Phase 5||Doll Master · Iceberg · Priority*|
|Phase 6||Night Blitz (Encount) · Big Bird · Armed Fighting Walker · Hyper Speed Rick · Metro|
|Phase 7||Tiger's Cave (Encount)|
|Phase 8||Wind Valley (New Generation)|
|Phase 9||Turning Point (R-Mite) · operation code T8|
|Phase 10||Up Stream · Meteor Structure|
|Phase 11||Departure · Decision|
|Phase 12||Skirmish · The Defender · The Decisive Battle · Rush Into the Red Star · The Last Duel|
|Phase 13||Battle of Under Ground · Mother Ship · Inside · The Asteroid|
|Phase 14||The Confront|