operation code T8 is a mission in Airforce Delta Strike. It is the last Earth mission for the 2nd Element.
Tethys Development Corporation is selling oil to the O.C.C.'s navy so they can be brought into the fold. Delta Squadron 2nd Element is dispatched to the Tethys Sea to destroy the oil base to stop the fueling effort. There are also civilian tankers which are not supposed to be destroyed, otherwise the player will have to pay a penalty. Delta is also required to take out war ships in dock around the rig for supplies. The mission is a naval engagement against ships and among enemy planes are Donald Chan (Piloting an Su-37), Su-24M "Fencer Ds", Yak-38 "Forger As", and Su-39 "Frogfoots". Donald is not required to be shot down in this mission (Despite being listed as a Target) and he flees the battlefield if he is left alone while a certain number of ground targets are destroyed. After all required battleships and the four bridges of the oil base are destroyed, the mission is completed.
The first thing to note - BEWARE DONALD. He is piloting one of the best fighters in the game period, the almighty Su-37. To give you an idea on how dangerous this thing is, it's often given the nickname of Terminator. He's worth an incredibly high amount of money, however, so if you can manage to shoot him down (Or, God forbid, gunkill or even rocket kill him), you will gain an incredibly high sum of money (67k for a standard kill, 135k for a gun kill, 202k for a rocket kill). However, keep in mind, nearly all of Holst and Brian's planes have bad Anti Air stats, so dogfighting is NOT a good idea. If you ignore him and destroy a large number of the target ships, Donald will eventually turn tail and flee, abandoning the site. If you DO want to try and dogfight him, Brian's F/A-18E Super Hornet will have been unlocked by this point in the game, and it's one of the few dogfight-capable planes in 2nd Element's arsenal.
Aside from that, this level is packed to the brim with warships. They can, like the previous fleet-attack mission, fire missiles and attack with AA guns. They are also decently durable, and appear in absolutely massive swarms. However, there is a trick to utilize with the warships; For some strange reason, if you don't directly look at them, they can't fire their missiles at you. They can attack with the AA guns, but the bigger threat is basically nullified. Bear in mind, however, you can't lock on with your missiles either. Making fast hit and run passes on the warships is the ideal way to take them down. Also keep in mind the neutral vessels. They are colored green on the radar, and are listed as non-targets. Don't destroy them!
The oil rig itself is also protected by more ships and even more AA guns. So be cautious! Also watch the time; If you want to destroy everything, it's pretty easy to cut your measly ten-minute time limit very short.
|Su-24M "Fencer D"||1||D||15,000|
|Yak-38 "Forger A"||1||C||16,000|
The reward for this mission is 100,000 credits plus a variable amount depending on the number of enemies destroyed as well as the type of weapon used to destroy them. Destroying a civilian tanker will reduce the reward by 10,000 credits by default. (Score modifiers such as bombs will increase the amount of points you lose!)
Main article: operation code T8/Transcript
|Airforce Delta Strike Missions |
Missions in Bold indicate missions that must be completed before the phase ends (10 turns) or else a game over will happen.
Phases 1, and 10 to 14 don't have turns and won't end until a specific mission is completed.
Missions in Italics are secret missions; view their respective pages for details on how to unlock them.
Underlined missions are missions that end the game and allow the player to enter new-game plus.
|Phase 1||BLUE WING KNIGHTS · operation code H4 · The "GALE"|
|Phase 2||Force Scout (Team Bravo) · *Rail Road (Old Foxes) · Fleet Attack (The Newbie)|
|Phase 3||Over the Cloud · Roller Games|
|Phase 4||Twister (Encount) · Lone Wolf · Far Behind|
|Phase 5||Doll Master · Iceberg · Priority*|
|Phase 6||Night Blitz (Encount) · Big Bird · Armed Fighting Walker · Hyper Speed Rick · Metro|
|Phase 7||Tiger's Cave (Encount)|
|Phase 8||Wind Valley (New Generation)|
|Phase 9||Turning Point (R-Mite) · operation code T8|
|Phase 10||Up Stream · Meteor Structure|
|Phase 11||Departure · Decision|
|Phase 12||Skirmish · The Defender · The Decisive Battle · Rush Into the Red Star · The Last Duel|
|Phase 13||Battle of Under Ground · Mother Ship · Inside · The Asteroid|
|Phase 14||The Confront|