Metro is a mission for Jamie Jones and Alex Levine of Delta Squadron 1st Element in Airforce Delta Strike.
Overview[]
The O.C.C. is launching an attack on the neutral city of Cornia, some time after the latter had declared its independence and neutrality. Although the Cornia Self Defense Force managed to repel most of the enemies, a small subsector of the attack force managed to hide within a subway system, wherein they attacked civilians. Requiring specific skills, Delta deploys Jamie Jones and Alex Levine (who use a slow and highly maneuverable prop plane and a V/TOL craft, respectively) to clear the enemies out of the tunnel and rescue the civilians. Afterwards, Cornia City declares it will join the E.D.A.F..
Walkthrough[]
Are you ready to suffer? This is, bar none, the hardest mission in the entire game. You look at the enemy list and go "Huh, only ten targets?". And then you get a good look at the claustrophobic mission area and go "Oh no...".
So, pick your poison! Do you want to fly a highly maneuverable prop plane? Then enjoy no guided weapons and dying in about three good missile hits. Do you want to actually have survivability? Then have fun flying a less maneuverable V/TOL craft where the main function of the V/TOL is far too likely to smash you into a wall!
This mission is absolute pain. The big problem, aside from the tight and easy-to-die-in subway tunnel, is the fact that, due to shoddy programming, the enemy planes can fire through walls. Which is, of course, an absolute pain. Not to mention, you're on a time limit, too! Civilian trains are in the area, and if too many of them are destroyed, you fail!
The subway itself consists of a large "ring" that splits up into two different paths frequently, and a single large hallway splitting the ring in two. The V/TOL craft are located in the ring, while the two T-Cannons are located in the hallway. The T-Cannons can actually move, but they don't do so very often. All the T-Cannons do is barrage you with machine gun fire, but if you're playing as Jamie, that can still be annoyingly lethal. The Yak-141s are the biggest threat; they hide in the split-up subway paths of the ring section, which forces tricky maneuverability for a reliable shot at them. (The 38s are less annoying, but still annoying because they're in this mission.)
Overall, this mission is an absolute nightmare and should most definitely be saved for a new game plus when you get overpowered planes to avoid dealing with a lot of the hassle. Otherwise, your best option is Alex's Yak-141, which you'll have unlocked by this point.
Enemy List[]
Enemy Unit | Number | HP | Score |
---|---|---|---|
T-Cannon | 2 | B | 15,000 |
Yak-38 "Forger A" | 4 | C | 16,000 |
Yak-141 "Freestyle" | 4 | B | 32,000 |
Reward[]
The reward for this mission is 80,000 credits plus a variable amount depending on the number of enemies taken out and how they were taken out. If this mission was completed as Jamie Jones, the Il-2M3 Shturmovik is unlocked for purchase for 40,000 credits. If this mission was completed as Alex Levine, the SeaHarrier F/A2 is unlocked for purchase for 250,000 credits.
Gallery[]
Video (Walkthrough/Soundtrack)[]
Trivia[]
- Judging by the briefing for this mission, this takes place concurrently with Hyper Speed Rick.
[]
Airforce Delta Strike Missions Missions in Bold indicate missions that must be completed before the phase ends (10 turns) or else a game over will happen. Phases 1, and 10 to 14 don't have turns and won't end until a specific mission is completed. Missions in Italics are secret missions; view their respective pages for details on how to unlock them. Underlined missions are missions that end the game and allow the player to enter new-game plus. | |
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Phase 1 | BLUE WING KNIGHTS · operation code H4 · The "GALE" |
Phase 2 | Force Scout (Team Bravo) · *Rail Road (Old Foxes) · Fleet Attack (The Newbie) |
Phase 3 | Over the cloud · Roller Games |
Phase 4 | Twister (Encount) · Lone Wolf · Far Behind |
Phase 5 | Doll Master · Iceberg · Priority* |
Phase 6 | Night Blitz (Encount) · Big Bird · Armed Fighting Walker · Hyper Speed Rick · Metro |
Phase 7 | Tiger's Cave (Encount) |
Phase 8 | Wind Valley (New Generation) |
Phase 9 | Turning Point (R-Mite) · operation code T8 |
Phase 10 | Up Stream · Meteor Structure |
Phase 11 | Departure · Decision |
Phase 12 | Skirmish · The Defender · The Decisive Battle · Rush Into the Red Star · The Last Duel |
Phase 13 | Battle of Under Ground · Mother Ship · Inside · The Asteroid |
Phase 14 | The Confront |