The E.D.A.F.'s weather research vessel spotted an enemy fleet in the polar region. They appear to be attempting to outflank the E.D.A.F. and Lilia Mihajlovna suspects that they're planning to come through a relatively undefended area for a direct ground assault. The enemy fleet is well-camouflaged and will be hard to spot. They have aircraft carriers disguised as huge ice floes. Delta Squadron 2nd Element is dispatched to cooperate with the other units to destroy the enemy fleet and stop all of them from escaping the area. During the mission, 2nd Element encounters Sergei Kinski piloting an Su-32FN. Despite that, they manage to find all of the enemy ships disguised as ice floes and destroy them before they can escape, completing the mission.
This mission can be very difficult since the Type-E9: Holders disguised as ice floes are each made of three components you must destroy. For each Holder, one component is on the top, but another is on the inside of the ship and the third is on the bottom. If you use an attacker with missiles, you'll have to fly through the carriers several times to destroy their weak points and the space to fly inside of them is very narrow. Using a plane with rockets like Holst's A-10A Thunderbolt II or Brian's A-4M Skyhawk can make this mission much easier since the splash damage of the rockets ignores the ice blocking the Holders' weak points and destroys them regardless, eliminating the need to fly through the carriers. The splash damage of Fuel-Air Explosive Bombs and Rocket Pods is also quite effective against the Holders. The Holders attack with torpedoes that are easy to avoid if you approach them from below, but if you approach them from above, the target they have on top will fire missiles at you unless you destroy it. There are also many submarines in the water that are stationary but can be dangerous if you're not careful. There are five Type-E9: Holders and two of them are stationary, but the other three are moving and will leave the battlefield if you don't destroy them in enough time. It's best to go after the ones that move first. The carriers occasionally submerge, so the target component they have underneath them becomes impossible to destroy until after the carrier rises again.
There are few enemies in the air, but the one you should definitely watch out for is Sergei in his Su-32FN which is arguably his best plane. He's fast and he can be deadly with his missiles if you don't ignore him.
|Su-24M "Fencer D"||1||D||15,000|
|Yak-38 "Forger A"||1||C||16,000|
The reward for this mission is 70,000 credits plus a variable amount depending on the number of enemies taken out and the type of weapon that was used to take them out. If the mission was completed with Brian Douglas, his F4D-1 Skyray is unlocked for 40,000 credits.
Main article: Iceberg/Transcript
|Airforce Delta Strike Missions |
Missions in Bold indicate missions that must be completed before the phase ends (10 turns) or else a game over will happen.
Phases 1, and 10 to 14 don't have turns and won't end until a specific mission is completed.
Missions in Italics are secret missions; view their respective pages for details on how to unlock them.
Underlined missions are missions that end the game and allow the player to enter new-game plus.
|Phase 1||BLUE WING KNIGHTS · operation code H4 · The "GALE"|
|Phase 2||Force Scout (Team Bravo) · *Rail Road (Old Foxes) · Fleet Attack (The Newbie)|
|Phase 3||Over the Cloud · Roller Games|
|Phase 4||Twister (Encount) · Lone Wolf · Far Behind|
|Phase 5||Doll Master · Iceberg · Priority*|
|Phase 6||Night Blitz (Encount) · Big Bird · Armed Fighting Walker · Hyper Speed Rick · Metro|
|Phase 7||Tiger's Cave (Encount)|
|Phase 8||Wind Valley (New Generation)|
|Phase 9||Turning Point (R-Mite) · operation code T8|
|Phase 10||Up Stream · Meteor Structure|
|Phase 11||Departure · Decision|
|Phase 12||Skirmish · The Defender · The Decisive Battle · Rush Into the Red Star · The Last Duel|
|Phase 13||Battle of Under Ground · Mother Ship · Inside · The Asteroid|
|Phase 14||The Confront|