- "This is a high-performance missile with a sophisticated tracking system. But beware that this can only be used for targets in the air."
- ―Harry's description of this weapon in the shop.
The High-Maneuvering Air-to-Air Missile is a missile-type special weapon in Airforce Delta Strike. This weapon speaks for itself, for the most part; it's an anti air weapon that fires highly accurate missiles. These missiles have much thinner exhaust than the normal missiles in flight. They turn more sharply than normal missiles, but generally deal the same damage. This weapon, when selected, doesn't modify the HUD in any meaningful way, aside from the weapon swap.
This is the most common missile type special weapon, being used by 20 aircraft. This makes it the second most common special weapon, behind the Unguided Bomb.
This weapon is fairly pricey, costing around 50,000 credits for most craft.
This weapon is one of very few special weapons to have an ammo difference among craft; while nearly all normal planes have 20 missiles, the Seeker only has six. This is also one of the exceedingly rare situations where an ammo difference occurs with a normal aircraft and not a Konami Legacy plane.
As mentioned, this is strictly an anti air weapon; it cannot be used on ground targets. These weapons are great for dealing with fast, maneuverable targets that normal missiles can't keep up. Just lock onto them with these babies and let them rip. You'll generally destroy them. The missiles are also about as powerful as a normal missile. The only major downside aside from the ammo and the inability to target ground enemies with this, is that there is a superior version of this weapon in the Long-Ranged Air-to-Air Missile. Aside from that, a great weapon.
- Great at anti air combat
- Highly accurate against air targets
- Can be used identically to normal missiles
- Cannot be used on ground targets
- Only 20 missiles for most craft