Due to unnaturally high energy readings, Delta is dispatched along with Bravo Squadron to investigate the Haben Ravine. This is stated to be a recon mission, though due to the unusual nature of the mission, many planes are required. After dealing with an enemy patrol unit, they investigate the ravine, locating massive land battleships developed by the 8th Experiment Army Division. Bravo Squadron is destroyed, and they are forced to maneuver around the massive ships to the exit of the ravine. After destroying the gate locks at the end of the ravine, they escape.
This is quite a tough level, actually. You don't have much room to maneuver around the Type-G: Rols. The biggest threat in the level by far are the Type-G6: Rol-Cs; they have VERY little room to maneuver around, and the second one especially forces you into a very disadvantageous spot to avoid the next Type-G: Rol. The massive Type-G7: Rol-F at the end of the ravine is actually rather harmless; it can only shoot you. It cannot move, and can easily be ignored. Just keep your cool and take it slowly. There's very little rush. Also, don't fly over the ravine; there is a poorly explained anti aircraft net that will destroy you upon contact, as David Smith helpfully demonstrates.
|Ka-52 "Hokum B"*||6||D||10,000|
The reward for this mission is 40,000 credits plus a variable amount depending on the number of enemies destroyed as well as the type of weapon used to take them out. If this is the last mission in Phase 2 completed, Phase 3 is unlocked with the missions Roller Games, Over the Cloud, and Rail Road if the player rests without completing it on Phase 2.
Main article: Force Scout/Transcript
- There are 6 Ka-52s flying outside of the ravine. They cannot be destroyed due to the anti aircraft net covering the ravine.
|Airforce Delta Strike Missions |
Missions in Bold indicate missions that must be completed before the phase ends (10 turns) or else a game over will happen.
Phases 1, and 10 to 14 don't have turns and won't end until a specific mission is completed.
Missions in Italics are secret missions; view their respective pages for details on how to unlock them.
Underlined missions are missions that end the game and allow the player to enter new-game plus.
|Phase 1||BLUE WING KNIGHTS · operation code H4 · The "GALE"|
|Phase 2||Force Scout (Team Bravo) · *Rail Road (Old Foxes) · Fleet Attack (The Newbie)|
|Phase 3||Over the Cloud · Roller Games|
|Phase 4||Twister (Encount) · Lone Wolf · Far Behind|
|Phase 5||Doll Master · Iceberg · Priority*|
|Phase 6||Night Blitz (Encount) · Big Bird · Armed Fighting Walker · Hyper Speed Rick · Metro|
|Phase 7||Tiger's Cave (Encount)|
|Phase 8||Wind Valley (New Generation)|
|Phase 9||Turning Point (R-Mite) · operation code T8|
|Phase 10||Up Stream · Meteor Structure|
|Phase 11||Departure · Decision|
|Phase 12||Skirmish · The Defender · The Decisive Battle · Rush Into the Red Star · The Last Duel|
|Phase 13||Battle of Under Ground · Mother Ship · Inside · The Asteroid|
|Phase 14||The Confront|