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O.C.C. ships are congregating at Port Erythrae, clearly planning a counter offensive. Acting quickly, Delta is ordered to fly in and deal as much damage to the fleet as they can within six minutes, before they have a chance to counter attack. Some are incredulous, but their complaints are deftly ignored, and they are sent out regardless.
After dealing with a small "bonus", they arrive at the fleet and deal as much damage to it as they can before six minutes are up. They then return to base. Brian celebrates their victory, but Pedro grows exasperated at this. However, Holst then arrives, telling Brian that while it's good to celebrate their victories, they must reflect on the mission. Brian is confused, but Pedro quickly and angrily tells him how he ignored the rest of his element and flew off on his own, wherein Brian grows indignant and responds how he had used his judgement and flew accordingly. Pedro is quick to start arguing with him, but Holst quickly defuses the conflict. He tells Brian that they shouldn't get cocky over one victory, and Pedro that he should remember that they were both greenhorns once. The two leave, and Holst exasperatedly ponders just what he is going do with them.
The only strict "score attack" mission in the game, ignoring the STAND-BY missions. This is a relatively simple mission; you have six minutes, there are dozens of targets, go hog wild. At first, the enemy fleet will not fire missiles at you, but after a certain amount of time they will. In addition, there are planes, but they're fairly weak planes, with Giuseppe in command. Giuseppe flees after three minutes.
In addition, there is a "secret" enemy; a Type-E0: Holder, codenamed Titania. It can be fairly difficult to spot in the confusion; it is out at sea, and slowly moves towards the giant structure in the center of the port, wherein it will disappear. It's not necessary to destroy it; to destroy it, you must target the large round dome underneath of it. A bit of an appetizer for future missions.
Regardless, once the six minutes are up, you will complete the mission.
|Su-24M "Fencer D"||1||D||15,000|
|Yak-38 "Forger A"||1||D||16,000|
The reward for this mission is 10,000 credits plus a variable amount depending on how the enemies were taken out. If this mission was completed as Brian, the A-6E Intruder is unlocked for purchase for 180,000 credits. If Roller Games and Iceberg are also completed, operation code T8 is also unlocked in Phase 9.
Main article: Fleet Attack/Transcript
- This is the only normal mission in the game where the time limit must be exceeded to complete it.
- This is the only normal mission where no targets need to be destroyed for the mission to succeed.
|Airforce Delta Strike Missions |
Missions in Bold indicate missions that must be completed before the phase ends (10 turns) or else a game over will happen.
Phases 1, and 10 to 14 don't have turns and won't end until a specific mission is completed.
Missions in Italics are secret missions; view their respective pages for details on how to unlock them.
Underlined missions are missions that end the game and allow the player to enter new-game plus.
|Phase 1||BLUE WING KNIGHTS · operation code H4 · The "GALE"|
|Phase 2||Force Scout (Team Bravo) · *Rail Road (Old Foxes) · Fleet Attack (The Newbie)|
|Phase 3||Over the Cloud · Roller Games|
|Phase 4||Twister (Encount) · Lone Wolf · Far Behind|
|Phase 5||Doll Master · Iceberg · Priority*|
|Phase 6||Night Blitz (Encount) · Big Bird · Armed Fighting Walker · Hyper Speed Rick · Metro|
|Phase 7||Tiger's Cave (Encount)|
|Phase 8||Wind Valley (New Generation)|
|Phase 9||Turning Point (R-Mite) · operation code T8|
|Phase 10||Up Stream · Meteor Structure|
|Phase 11||Departure · Decision|
|Phase 12||Skirmish · The Defender · The Decisive Battle · Rush Into the Red Star · The Last Duel|
|Phase 13||Battle of Under Ground · Mother Ship · Inside · The Asteroid|
|Phase 14||The Confront|