Attack of the Tyrant is the (discounting Escape at Dawn and Time Limit which are both optional) second mission for Febris Airbase in Airforce Delta Storm


There are many enemies in this level, both in the air and water, as well as numerous targets and they won't go easy on you. There are two Tyrant super-weapons in this level that you must destroy. One of them is dormant but the other is getting ready to use concentrated light from the sun and you must destroy it before that happens otherwise the mission will fail. Destroying the Tyrant getting ready early is generally recommended since you'll have more time to focus on most other targets. There are ten planes in the air and only four of them must be shot down. You complete this mission after destroying/shooting down all targets.

Mission Objectives

  • Destroy/Shoot down all targets
  • Stop the Tyrant at Point A (the second target area) from getting ready to use concentrated light from the sun.


The reward for this mission is 300,000 credits plus a variable amount depending on the number of enemies taken out and, in the case of the planes, how they were taken out. Final Mission is unlocked. The Su-42 Funeral and the StN-006 Hermit are also unlocked for 520,000 credits and 630,000 credits respectively.

Mission Dialogue


We have finally found the secret of the United Forces' super-weapon. Our Intelligence Division has code-named the weapon "Tyrant." It uses concentrated light from the sun. Once the order to fire has been given, a central computer takes control and aims a high-energy laser at the target. Furthermore, the weapon is housed in an un-manned automatically-defended facility. Our Navy and Air Force have already received significant damage from "Tyrant." Before it strikes again, we will use our remaining military strength to create a diversion, then throw everything we have into neutralizing the weapon's defenses. We are depending on you on this one. Over and out.

Mission Map

Delta Leader: (When mission is selected on the map) We have information that "Tyrant" is getting ready for another attack, and its laser is now in the process of being adjusted for this purpose. We must neutralize it before it can attack again.


[pre-mission cutscene]

Narrator: The Allied Forces used land battles to their advantage to gain control over the seas of Elesia, so half of their total marine forces is concentrated here at the Delfoi Bay. 6th Fleet of the Allied Forces.

Unknown: With this much firepower here, there's no way we can lose.

Unknown: We've got twice as much here as they do.

Unknown: There's a heat source coming this way at high speed!

Unknown: What is it! The light...Aghhh!! [laser is fired from the Tyrant and the 6th Fleet is apparently wiped out]

[pre-mission cutscene ends with a shot of the Tyrant]


Tyrant Computer (PAL version only): (After approximately 10 seconds into the mission) Shoot by second fire preparation... (After approximately 25 seconds into the mission) Move for the firing sequence... (After approximately 1 minute and 20 seconds into the mission) Each department; self diagnosis program operation... (After approximately 1 minute and 35 seconds into the mission) Each department is all green... (After approximately 1 minute and 50 seconds into the mission) Start controller on start... (After approximately 2 minutes and 10 seconds into the mission) Output gain is 45 percent... (After approximately 2 minutes and 28 seconds into the mission) In chamber; rising pressure... (After approximately 2 minutes and 40 seconds into the mission) Output gain is 70 percent... (After approximately 3 minutes and 1 second into the mission) Generator output; middle power is at full power... (After approximately 3 minutes and 18 seconds into the mission) Output gain is 98 percent; the condition can be fired... (After approximately 3 minutes and 28 seconds into the mission) Safety lock release... (Afetr approximately 3 minutes and 33 seconds into the mission) Work with the main system together and see release timing... (After approximately 3 minutes and 52 seconds into the mission) Countdown going start... 5... 4... 3... 2... 1... 0...

Delta 2: (When the Tyrant at Point A starts getting ready after approximately 32 seconds into the mission) Movement sighted at Point A. (When the Tyrant is nearly ready after approximately 3 minutes and 36 seconds into the mission) High energy output detected. Hurry!

[mission fails if the Tyrant moves all the way horizontally and a cutscene showing it from above and the screen turning white is shown]

[mission is completed once all targets are destroyed/shot down]

Enemy List

Enemy Unit Number Score
Su-47 Berkut 2 26,000
YF-26ER Swan 2 21,000
BB Yamato 3 16,000
DDG Kongo 4 8,000
ASE 2 5,000
Tyrant Sys 2 30,000
Gun Pod 2 5,000
Su-30MKI Zhuravlik 2 26,000
I-2000 2 26,000
F/A-18S AiraCobra II 2 21,500
Gun Pod 10 3,000


Main article: Soundtrack for Attack of the Tyrant and Destroy the Tyrant



  • This is the last mission in the NTSC version of the game to have a normal mission briefing.
  • There are several differences between the NTSC version of this mission and the PAL version. For instance, the words displayed on the screen erroneously mention that the United Forces, and not the Allied Forces gained a land advantage and gathered half their marine power on the Delfoi Bay whose name is also written as 'Delphi Shores'. There is also a robotic voice in the background as well as a clock counting down before the Tyrant is ready which happens in four minutes. The gun pods attached to the Tyrants that move up and down also shoot lasers instead of missiles.


Community content is available under CC-BY-SA unless otherwise noted.