After the previous mission had a somewhat less-than-stellar success, the Armed Fighting Walker (AFW) is forced to move through hostile territory. 2nd Element is called to escort the AFW from both land cruisers and bombers. Giuseppe Ferretti also appears, making a last stand whilst piloting an Il-2M3 Shturmovik. After defeating the threats to the AFW, he must be shot down to end the mission (a fairly simple task). After being shot down, Giuseppe notes he cannot bail out, and is subsequently the first O.C.C. ace to perish.
A fairly frantic mission. It's best to use a high-tier attacker with ASMs. Holst's Tornado GR1 or F-16XL can do nicely for this level. The targets, the Type-A8: Doggies, are fast moving tanks that can fire missiles at both you and the AFW. However, they aren't actually that good at dealing damage to the AFW. Still, it's best to take them out quickly.
The actual threat to the AFW are the Tu-160s, which appear about midway through the mission. It is best to prioritize these over the Doggies, as these can actually damage the AFW.
Once the AFW reaches a certain point, both the Doggies and the Tu-160s turn neutral and no longer attack the AFW. Afterwards, Giuseppe must be eliminated, if he hasn't been already.
|Su-27SMK "Flanker B"||3||B||32,000|
|Su-35 "Flanker E"||3||A||41,000|
The reward for this mission is 80,000 credits plus a variable amount depending on the number of enemies taken out and the type of weapon used to take them out.
Main article: Armed Fighting Walker/Transcript
- "Armored Fighting Walker" is the name of mechs featured in Konami's turn based strategy game Ring of Red.
- The AFW somewhat resembles a Metal Gear from the titular Metal Gear franchise of games, a game series also published by Konami.
| Airforce Delta Strike Missions |
Missions in Bold indicate missions that must be completed before the phase ends (10 turns) or else a game over will happen.
Phases 1, and 10 to 14 don't have turns and won't end until a specific mission is completed.
Missions in Italics are secret missions; view their respective pages for details on how to unlock them.
Underlined missions are missions that end the game and allow the player to enter new-game plus.
|Phase 1||BLUE WING KNIGHTS · operation code H4 · The "GALE"|
|Phase 2||Force Scout (Team Bravo) · *Rail Road (Old Foxes) · Fleet Attack (The Newbie)|
|Phase 3||Over the Cloud · Roller Games|
|Phase 4||Twister (Encount) · Lone Wolf · Far Behind|
|Phase 5||Doll Master · Iceberg · Priority*|
|Phase 6||Night Blitz (Encount) · Big Bird · Armed Fighting Walker · Hyper Speed Rick · Metro|
|Phase 7||Tiger's Cave (Encount)|
|Phase 8||Wind Valley (New Generation)|
|Phase 9||Turning Point (R-Mite) · operation code T8|
|Phase 10||Up Stream · Meteor Structure|
|Phase 11||Departure · Decision|
|Phase 12||Skirmish · The Defender · The Decisive Battle · Rush Into the Red Star · The Last Duel|
|Phase 13||Battle of Under Ground · Mother Ship · Inside · The Asteroid|
|Phase 14||The Confront|